| Passive ||Perseverance||If Garen has not been struck by damage or enemy abilities for the last 10 seconds, Garen regenerates 0.4% of his maximum Health each second. Minion damage does not stop Perseverance. |
|Q||Decisive Strike||8 / 8 / 8 / 8 / 8||Garen breaks free from all slows affecting him and gains 35/35/35/35/35% Movement Speed for 1.5/2.25/3/3.75/4.5 seconds.
His next basic attack within 4.5/4.5/4.5/4.5/4.5 seconds deals 30/55/80/105/130 (+) physical damage and silences his target for 1.5/1.75/2/2.25/2.5 seconds.|
|W||Courage||24 / 23 / 22 / 21 / 20||Passive: Garen gains an additional 20% value from bonus Armor and Magic Resist.
Active: Garen gains a defensive shield for 2/3/4/5/6 seconds, reducing incoming damage by 30/30/30/30/30% and granting 30% crowd control duration reduction.|
|E||Judgment||325.0||13 / 12 / 11 / 10 / 9||Garen rapidly spins his sword around his body for 3/3/3/3/3 seconds, dealing 20/45/70/95/120 plus 70/80/90/100/110% of his attack (+) as physical damage to nearby enemies every second. Garen can move through units while spinning but moves 20% slower when travelling through minions and monsters.
Judgment can critically strike dealing bonus damage.
Judgment deals 25% less damage to minions.|
|R||Demacian Justice||160 / 120 / 80||Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing 175/350/525 magic damage plus 1 damage for every 3.5/3/2.5 Health the target is missing.|