| Passive ||Junkyard Titan||Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% heat, he starts Overheating, granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds. |
|Q||Flamespitter||6 / 6 / 6 / 6 / 6||Rumble torches his opponents, dealing 75/135/195/255/315 (+1) magic damage in a cone over 3 seconds. This spell deals half damage to minions and neutral monsters.
Danger Zone Bonus: Deals 50% bonus damage.|
|W||Scrap Shield||6 / 6 / 6 / 6 / 6||Rumble tosses up a shield for 2 seconds that absorbs 50/80/110/140/170 (+0.4) damage. Rumble also gains an additional 10/15/20/25/30% Movement Speed for 1 second.
Danger Zone Bonus: 50% increase in shield health and Movement Speed.|
|E||Electro Harpoon||850.0||0.5 / 0.5 / 0.5 / 0.5 / 0.5||Rumble shoots his opponent with up to 2 tasers, dealing 45/70/95/120/145 (+0.4) magic damage and applying a stacking slow of 15/20/25/30/35% for 3 seconds.
Danger Zone Bonus: Damage and slow percentage increased by 50%.
After using this ability you may cast it a second time at no cost within 3 seconds.|
|R||The Equalizer||1750.0||105 / 90 / 75||Rumble launches a line of rockets that creates a burning trail for 5 seconds. Enemies in the area have their Movement Speed slowed by 35/35/35% and take 130/185/240 (+) magic damage each second.
You can control the placement of this attack by clicking and dragging your mouse in a line.|