| Passive ||Organic Deconstruction||Vel'Koz's spells build Organic Deconstruction stacks on enemies. The third spell hit consumes the stacks and deals bonus true damage.|
|Q||Plasma Fission||1050.0||40 / 45 / 50 / 55 / 60 Mana||7 / 7 / 7 / 7 / 7||Vel'Koz shoots a plasma bolt that deals 80/120/160/200/240 (+0.6) Magic Damage and applies a slow of 70/70/70/70/70% that decays over 1/1.25/1.5/1.75/2 second(s).
Upon reactivation or upon hitting an enemy, the bolt splits at a 90 degree angle.|
|W||Void Rift||1050.0||50 / 55 / 60 / 65 / 70 Mana||1.5 / 1.5 / 1.5 / 1.5 / 1.5||Vel'Koz opens a rift to the void that deals 30/50/70/90/110 (+0.25) Magic Damage. After a delay, it deals an additional 45/75/105/135/165 (+) Magic Damage. Both hits add a stack of Organic Deconstruction.|
|E||Tectonic Disruption||850.0||50 / 55 / 60 / 65 / 70 Mana||16 / 15 / 14 / 13 / 12||Vel'Koz disrupts a nearby area which, after a delay, deals 70/100/130/160/190 (+0.5) Magic Damage and knocks up enemies hit for 0.75/0.75/0.75/0.75/0.75 seconds.
Any enemies hit that are close to Vel'Koz will be pushed slightly in the direction the ability was cast.|
|R||Life Form Disintegration Ray||1575.0||100 / 100 / 100 Mana||130 / 110 / 90||Vel'Koz channels a ray of energy that follows the cursor for 2.5 seconds, dealing Magic Damage up to a total of 500/700/900 (+0.6), and slows enemies hit by 20/20/20% for 1 second. Adds a stack of Organic Deconstruction every 0.5 seconds.
Can be cancelled by recasting.|