| Passive ||Warpath||Hecarim gains Attack Damage equal to a percentage of his bonus Movement Speed.|
|Q||Rampage||24 / 28 / 32 / 36 / 40 Mana||4 / 4 / 4 / 4 / 4||Hecarim cleaves nearby enemies for 60/95/130/165/200 (+) physical damage. (66/66/66/66/66% damage to minions and monsters)
If Hecarim damages at least one enemy with this attack he gains a stack of Rampage, reducing the base cooldown of this skill by 1/1/1/1/1 second for a short duration. This effect can stack up to 2/2/2/2/2 times.|
|W||Spirit of Dread||50 / 60 / 70 / 80 / 90 Mana||22 / 21 / 20 / 19 / 18||Hecarim deals 80/120/160/200/240 (+0.8) magic damage over 4/4/4/4/4 seconds to all nearby enemies. Hecarim is healed for 20/20/20/20/20% of the damage these enemies take from any source.
Hecarim cannot heal more than 60/90/120/150/180 health from minions or monsters.|
|E||Devastating Charge||60 / 60 / 60 / 60 / 60 Mana||24 / 22 / 20 / 18 / 16||Hecarim gains increasing Movement Speed for 4/4/4/4/4 seconds. His next attack knocks the target back dealing 40/75/110/145/180 (+) to 80/150/220/290/360 (+) physical damage based on how far Hecarim has traveled during Devastating Charge.|
|R||Onslaught of Shadows||100 / 100 / 100 Mana||140 / 120 / 100||Hecarim summons spectral riders and charges forward, dealing 150/250/350 (+1) magic damage to anyone they strike.
Hecarim releases a shockwave when he finishes his charge, causing nearby enemies to flee from Hecarim for 1/1/1 second.
Hecarim himself will only move to the targeted location. The riders will always move the full distance.|