| Passive ||Flurry||After Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 15 Energy each.|
|Q||Sonic Wave / Resonating Strike||1000.0||50 / 50 / 50 / 50 / 50 Energy / 30 / 30 / 30 / 30 / 30 Energy||11 / 10 / 9 / 8 / 7||Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing 50/80/110/140/170 (+) physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing 50/80/110/140/170 (+) physical damage plus 8% of their missing Health (Max: 400 damage vs. Monsters).|
|W||Safeguard / Iron Will||50 / 50 / 50 / 50 / 50 Energy / 30 / 30 / 30 / 30 / 30 Energy||14 / 14 / 14 / 14 / 14||Safeguard: Lee Sin rushes towards a target ally. If the ally is a champion, Lee Sin shields the ally and himself for 40/80/120/160/200 (+0.8) damage for 4/4/4/4/4 seconds and Safeguard's cooldown is reduced by 50/50/50/50/50%. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
Iron Will: Lee Sin's intense training allows him to thrive in battle. For 4 seconds, Lee Sin gains 5/10/15/20/25% Life Steal and Spell Vamp.|
|E||Tempest / Cripple||50 / 50 / 50 / 50 / 50 Energy / 30 / 30 / 30 / 30 / 30 Energy||10 / 10 / 10 / 10 / 10||Tempest: Lee Sin smashes the ground, sending out a shockwave that deals 60/95/130/165/200 (+) magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
Cripple: Lee Sin cripples nearby enemies revealed by Tempest for 4 seconds, reducing their Movement and Attack Speed by 20/30/40/50/60%. Movement and Attack Speed recover gradually over the duration.|
|R||Dragon's Rage||90 / 75 / 60||Lee Sin performs a powerful roundhouse kick launching an enemy champion back, dealing 200/400/600 (+) physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.|