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Found: Thresh
(id 412)



Released:
1 level18 levelper level
Health (HP):560.522141.5293
Mana (MP):273.921021.9244
HP regen 5 sec:716.350.55
MP regen 5 sec:619.60.8
Damage:5693.42.2
Attack Speed:159.53.5
Armor:28280
Magic Resist:3038.50.5
Movemeng Speed:335 --- ---
Attack Range:450 --- ---

TypeNameRangeCostCooldownDescription. Move your mouse over to see russian description
Passive DamnationThresh can harvest the souls of enemies that die near him, permanently granting him armor and ability power.
QDeath Sentence1075.080 / 80 / 80 / 80 / 80 Mana20 / 18 / 16 / 14 / 12Grab an enemy, then pull them to you or leap to them. Throws out his scythe, dealing 80/120/160/200/240 (+0.5) magic damage to the first unit hit and pulling them toward him for 1.5 seconds. Death Sentence's cooldown is reduced by 3 seconds if it strikes an enemy. Reactivate this ability to pull Thresh to the bound enemy.
WDark Passage50 / 55 / 60 / 65 / 70 Mana22 / 20.5 / 19 / 17.5 / 16Create a shielding lantern that an ally can use to dash to you. Throw the Lantern to a point. If an ally near the Lantern clicks it, they pick it up and Thresh pulls both back to him. Additionally, allies who come near it gain a shield lasting 4 seconds that absorbs up to 60/95/130/165/200 (+0.4) damage. Allies can only receive the shield once per cast.
EFlay500.060 / 65 / 70 / 75 / 80 Mana9 / 9 / 9 / 9 / 9Passive: Deal - magic damage on each hit that builds up when not attacking. This value is equal to total souls collected plus up to 80/110/140/170/200% of Attack Damage, based on the amount of time since his last attack. Active: Knock nearby enemies in the direction of your choice. Deals 65/95/125/155/185 (+0.4) magic damage in a line beginning behind him. Enemies hit are pushed in the direction of the swing, then slowed by 20/25/30/35/40% for 1.5 seconds. Cast forward to push; cast backward to pull.
RThe Box450.0100 / 100 / 100 Mana150 / 140 / 130Trap enemies inside walls that slow and deal damage if broken. Creates a prison of spectral walls around himself. Enemy Champions who walk through a wall suffer 250/400/550 (+1) magic damage and are slowed by 99/99/99% for 2 seconds, but break that wall. Once one wall is broken, remaining walls deal half damage and apply half slow duration. An enemy cannot be affected by multiple walls simultaneously.
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