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Found: Quinn
(id 133)



Released:
1 level18 levelper level
Health (HP):532.81977.885
Mana (MP):268.8863.835
HP regen 5 sec:5.514.850.55
MP regen 5 sec:6.97213.7720.4
Damage:591103
Attack Speed:0.93549.27453.1
Armor:3291.53.5
Magic Resist:3038.50.5
Movemeng Speed:335 --- ---
Attack Range:525 --- ---

TypeNameRangeCostCooldownDescription. Move your mouse over to see russian description
Passive HarrierValor periodically marks enemies as Vulnerable. Quinn's first basic attack against Vulnerable targets will deal bonus physical damage.
QBlinding Assault1025.050 / 55 / 60 / 65 / 70 Mana11 / 10 / 9 / 8 / 7Valor flies in a line and strikes the first enemy in his path. He then attacks all nearby enemies, dealing 70/110/150/190/230 (+) (+) physical damage and blinding them for 1.5/1.5/1.5/1.5/1.5 seconds. As Valor: Performs the same attack at the current location.
WHeightened Senses2100.050 / 45 / 40 / 35 / 30Passive: Attacking a Vulnerable target will increase Quinn's Attack Speed by 20/25/30/35/40% and Movement Speed by 20/30/40/50/60 for 3/3/3/3/3 seconds. Passive as Valor: Gains 40/50/60/70/80% Attack Speed. Active: Valor reveals a large area nearby for 2/2/2/2/2 seconds (does not reveal stealthed units).
EVault700.050 / 50 / 50 / 50 / 50 Mana12 / 11 / 10 / 9 / 8Quinn dashes to an enemy, dealing 40/70/100/130/160 (+) physical damage and slowing the target's Movement Speed by 50/50/50/50/50% (this effect diminishes over 2/2/2/2/2 seconds). Upon reaching the target, she leaps off the target, briefly interrupting it, and lands near her maximum Attack Range from the target. Valor will immediately mark this enemy as Vulnerable. As Valor: Performs the same attack but does not mark or leap off the target.
RTag Team700.0100 / 100 / 100 Mana140 / 110 / 80First Cast: Valor replaces Quinn on the battlefield as a mobile melee attacker for 20/20/20 seconds. Valor can move through units and gains +80/90/100% Movement Speed, decreased gradually to +20/30/40% when in combat. Second Cast: Quinn returns to perform Skystrike, dealing from 100/150/200 (+) to 200/300/400 (+) physical damage to all enemies in a large area, increasing based on how much health they are missing. If Skystrike has not been cast before this ability ends, it will be cast automatically.
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