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Found: Hecarim
(id 120)



Released:
1 level18 levelper level
Health (HP):580211090
Mana (MP):277.2957.240
HP regen 5 sec:719.750.75
MP regen 5 sec:6.516.70.6
Damage:66120.43.2
Attack Speed:0.932839.6442.5
Armor:361044
Magic Resist:32.153.351.25
Movemeng Speed:345 --- ---
Attack Range:175 --- ---

TypeNameRangeCostCooldownDescription. Move your mouse over to see russian description
Passive WarpathHecarim gains Attack Damage equal to a percentage of his bonus Movement Speed.
QRampage24 / 28 / 32 / 36 / 40 Mana4 / 4 / 4 / 4 / 4Hecarim cleaves nearby enemies for 60/95/130/165/200 (+) physical damage. (66/66/66/66/66% damage to minions and monsters) If Hecarim damages at least one enemy with this attack he gains a stack of Rampage, reducing the base cooldown of this skill by 1/1/1/1/1 second for a short duration. This effect can stack up to 2/2/2/2/2 times.
WSpirit of Dread50 / 60 / 70 / 80 / 90 Mana22 / 21 / 20 / 19 / 18Hecarim deals 80/120/160/200/240 (+0.8) magic damage over 4/4/4/4/4 seconds to all nearby enemies. Hecarim is healed for 20/20/20/20/20% of the damage these enemies take from any source. Hecarim cannot heal more than 60/90/120/150/180 health from minions or monsters.
EDevastating Charge60 / 60 / 60 / 60 / 60 Mana24 / 22 / 20 / 18 / 16Hecarim gains increasing Movement Speed for 4/4/4/4/4 seconds. His next attack knocks the target back dealing 40/75/110/145/180 (+) to 80/150/220/290/360 (+) physical damage based on how far Hecarim has traveled during Devastating Charge.
ROnslaught of Shadows100 / 100 / 100 Mana140 / 120 / 100Hecarim summons spectral riders and charges forward, dealing 150/250/350 (+1) magic damage to anyone they strike. Hecarim releases a shockwave when he finishes his charge, causing nearby enemies to flee from Hecarim for 1/1/1 second. Hecarim himself will only move to the targeted location. The riders will always move the full distance.
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